Cardinal Components Item  

Item components have been entirely removed from Cardinal Components API in version 6.0.0.

The cardinal-components-item module now contains an ItemComponentMigrationRegistry, which is used to help you migrate to vanilla components. You can find more information in the migration page.

Before V6

This module allows mods to attach components to ItemStack instances in the form of a wrapper around the stackā€™s NBT.

Features

Registration

Item components are registered by an ItemComponentInitializer, exposed as cardinal-components-item in the mod json (more information on the component registration page).

Component factories can be registered to all stacks of a given Item, using its identifier. You can also register a component factory with a Predicate<Item>, which lets you use your own criteria like ā€œimplements a specific interfaceā€ or ā€œcannot be stackedā€ (or even to all items, although this is discouraged for performance reasons). Registering a factory using both a predicate and an item ID will cause the latter factory to override the former, letting you eg. use a different implementation for your tools than for othersā€™.

Synchronization

Item components are automatically and systematically synchronized whenever their stack is. The AutoSyncedComponent interface has no effect when the component is attached to a stack.

Ticking

Item components do not support ticking. If you want the stack to change over time, you should store the time it was created/last updated and compute the age when needed.

Emptiness guarantee

Empty item stacks never expose any components, no matter what was originally attached to them. The components will become available again with no loss if the stack stops being empty at any point.

Transient Item Components

In most cases, Item components should store their data in their stackā€™s NBT. Since version 2.7.10 of Cardinal Components API, this is facilitated with the ItemComponent abstract class.

The following example demonstrates re-implementing the IntComponent interface as defined in Implementing the Component interface as an ItemComponent.

public class ItemIntComponent extends ItemComponent implements IntComponent {
    @Override public int getValue() { return this.getInt("value"); }
    @Override public void increment() { this.putInt("value", this.getValue() + 1); }
}

Item components are registered through one of the ItemComponentFactoryRegistry#register overloads.

For example, assuming the existence of a ComponentKey<IntComponent> MAGIK constant as defined in Registering and using a component:

    @Override
    public void registerItemComponentFactories(ItemComponentFactoryRegistry registry) {
        // Attach an ItemIntComponent to all armor items
        registry.register(item -> item instanceof ArmorItem, MAGIK, ItemIntComponent::new);
        // Attach an ItemIntComponent to leather chestplates specifically
        registry.register(Items.LEATHER_CHESTPLATE, MAGIK, ItemIntComponent::new);
    }

Data Initialization

If your component has specific default values, you should set them lazily. This lets you not use any memory until you actually start using your component.

For example:

    @Override
    public int getValue() {
        if (!this.hasTag("value", NbtType.INT)) this.putInt("value", 10);
        return this.getInt("value");
    }

    @Override
    public void increment() {
        this.putInt("value", this.getValue() + 1); // performs initialization through getValue()
    }

Caching (Advanced)

If you perform a lot of read operations, and especially if your data is costly to deserialize, you may want to cache your componentā€™s data. You can invalidate your caches in the onTagInvalidated method from ItemTagInvalidationListener (implemented by ItemComponent).

For example:

    private static final int DEFAULT_VALUE = 10;

    private boolean initialized;
    private int cachedValue;

    @Override
    public int getValue() {
        if (!this.initialized) {
             if (!this.hasKey("value", NbtType.INT)) this.putInt("value", DEFAULT_VALUE);
             this.cachedValue = this.getInt("value");
             this.initialized = true;
        }
        return this.cachedValue;
    }

    @Override
    public void increment() {
        this.putInt("value", this.getValue() + 1); // performs initialization through getValue()
    }

    @Override
    public onTagInvalidated() {
       super.onTagInvalidated(); // Must call super!
       this.initialized = false;
    }
Live Structures (Very Advanced)

If you need your component to use live objects for speed or API reasons, you can create dedicated classes binding live data to your stackā€™s NBT.

The following example demonstrates an item component that associates identifiers with mutable color objects. Note that this could be more easily implemented through individual methods like getRed(Identifier)/setRed(Identifier, byte), but it may be slightly slower or more complex for API users.

public class ItemColorComponent {
    private @Nullable Map<Identifier, MutableColor> colors;

    public MutableColor getColor(Identifier identifier) {
        if (this.colors == null) { // Lazy initialization
            this.colors = new HashMap<>();

            // Load existing data from the stack's NBT
            CompoundTag colorsNbt = this.getCompound("colors");
            for (String id : colorsNbt.getKeys()) {
                if (colorsNbt.contains(id, NbtType.COMPOUND)) {
                    this.colors.put(Identifier.tryParse(id), new MutableColor(colorsNbt.getCompound(id)));
                } else {
                    colorsNbt.remove(id); // clear corrupted data
                    this.putCompound("colors", colorsNbt); // will clean up the stack's NBT if empty
                }
            }
        }
        if (this.colors.containsKey(identifier)) {
            // Return existing color
            return this.colors.get(identifier);
        }
        if (!this.colors.containsKey(identifier)) {
            // Create a new color and bind it to the stack's NBT
            CompoundTag tag = this.getCompound("colors");
            MutableColor color = new MutableColor(new CompoundTag());
            this.colors.put(identifier, color.tag);
            tag.put(identifier.toString(), color.tag);
            this.putCompound("colors", tag); // the tag returned by getCompound may just have been created
            return color;
        }
    }

    public void removeColor(Identifier identifier) {
        if (this.colors != null && this.colors.remove(identifier) != null) {
            CompoundTag tag = this.getCompound("colors");
            tag.remove(identifier.toString());
            this.putCompound("colors", tag); // will clean up the stack's NBT if tag is empty
        }
    }

    @Override
    public onTagInvalidated() {
       super.onTagInvalidated(); // Must call super!
       this.colors = null;
    }

    public static class MutableColor {
        private final CompoundTag tag;
        private byte red, green, blue;

        Color(CompoundTag tag) {
            this.tag = tag;
            this.red = tag.getByte("red");
            this.green = tag.getByte("green");
            this.blue = tag.getByte("blue");
        }

        public int getRed() {
            return this.red;
        }

        public void setRed(int red) {
            this.red = red;
            this.tag.putByte("red", red);
        }
        // etc.
    }
}

A note on component initialization

For performance reasons, item stacks initialize their components lazily, only the first time they are queried. Because of this, components may get displayed clientside before they get initialized serverside. For this reason, ItemStack component initialization must be pure and constant, ie. the initial value of each field must not be random or based on volatile data like stack count or NBT. Failing that can lead to desynchronization, causing clientside item stacks to hold ā€œghost dataā€ - data that does not match the serverā€™s expectations.

private void tryInit() { // Lazy init method
    // Bad:
    this.putDouble("bad0", Math.random()); // DO NOT DO THIS, DESYNC WILL HAPPEN
    this.putInt(stack.getCount()); // ALSO BAD, the stack's count may change before the component gets initialized on the server
    // Good:
    this.putInt("x", 3);  // Constant value
    this.putString("y", Registry.ITEM.getId(stack.getItem).toString()); // cannot change
}

public void init() { // explicit init method
    this.putDouble("r", Math.random()); // This is fine as long as init() is called only on the server
}

Vanilla Alternative: Stack NBT

+ No dependency
+ No setup required, readily available on every stack
+ No overhead whatsoever until the data is actually added
= Automatically synchronized
- Requires a mixin to add data to every created stack
- Must be (de)serialized for every use (can be slow)
- Can only carry raw public data, no private fields, no methods, no interface implementing

Hard Item Components (pre-4.0.0)

This feature has been removed as of 4.0.0 (for MC 1.18). The following is documentation for the feature as it existed before the API Lookup API.

ā€œHardā€ item components serialize their data separately. They are more prone to mod incompatibilities and suffer from various quirks that transient item components do not have.

Item components are automatically saved and synchronized with the stack they are attached to, and are copied whenever the stackā€™s NBT is copied (notably in some recipes). They are also factored in the results of all ItemStack equality methods that consider NBT - for this reason, component implementations that get attached to item stacks must define a meaningful equals method!

In development environments, CCA checks that your itemstack components do redefine equals. If you want to disable this behaviour, add -Dcca.debug.noverifyequals=true to your VM options/run arguments.

A note on performance

If you attach a component to a significant amount of stacks, you really need to minimize your componentā€™s impact! This can be done by not writing default values in writeToNbt (speeds up serialization and avoids save file bloat), and by implementing CopyableComponent (speeds up stack copies).

A note on component initialization

For performance reasons, item stacks initialize their components lazily, only the first time they are queried. Because of this, components may get displayed clientside before they get initialized serverside. For this reason, ItemStack component initialization must be pure and constant, ie. the initial value of each field must not be random or based on volatile data like stack count or NBT. Failing that can lead to desynchronization, causing clientside item stacks to hold ā€œghost dataā€ - data that does not match the serverā€™s expectations.

public MyItemStackComponent(ItemStack stack) {
    // Bad:
    this.bad0 = Math.random(); // DO NOT DO THIS, DESYNC WILL HAPPEN
    this.bad1 = stack.getCount(); // ALSO BAD, the stack's count may change before the component gets initialized on the server
    // Good:
    this.x = 3;  // Constant value
    this.y = Registry.ITEM.getId(stack.getItem); // cannot change
}

public void init() {
    this.r = Math.random(); // This is fine as long as init() is called outside of the constructor
}

Equality

Stack equality methods areTagsEqual and isEqualIgnoreDamage are modified to check component equality. If you have issues when attaching components to item stacks, it usually means you forgot to implement a meaningful equals check on your component.

CCA Dev Wiki